how i can make the best texturizing???
i need make models with multiple textures what is the best way to do this??
making models and export with one texture?? or making models and export with 2 or more textures??? what recommend me??
and what recommend me for make a level?? i use 3ds max, what is better, make complete level in 3ds max and export in one mesh with all the textures or make model by model and mount separated models in irrlicht??
thanks for the help
and sorry for my bad english
texture?? what recommend me??
Using less textures is probably somewhat faster. So if you can put all textures for a model on one texture that's fine. But it's often not possible because you reuse the same texture for different models. But both should work, so it's just a matter of speed. And if that is important you better do some test anyway.
As for the level - that is up to you and depends also on the way your levels are build. For our racer we did build most of each level as a big static model. And then put the other models which should be reused or are which are animated in this level as separate models.
If you want an example for how to do this you can download the demo of our game (h-craft, see irrgheist link at my signature) and open the following files after installation:
"media/models.xml" contains all the models which we use. Each model can use several sub-models, so it's easier for example to add an particle effect to a model.
"media/levels/track01.dat" contains in the section <models> all models used in level01 (same for other levels).
As for the level - that is up to you and depends also on the way your levels are build. For our racer we did build most of each level as a big static model. And then put the other models which should be reused or are which are animated in this level as separate models.
If you want an example for how to do this you can download the demo of our game (h-craft, see irrgheist link at my signature) and open the following files after installation:
"media/models.xml" contains all the models which we use. Each model can use several sub-models, so it's easier for example to add an particle effect to a model.
"media/levels/track01.dat" contains in the section <models> all models used in level01 (same for other levels).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm