Hi all,
i just browsed the threads and found nothing similar to what i'm looking for.
basically, maybe someone has written a simple game framework having the following:
1) game menu - player lands here. stats show up here.
2) game map - player then goes to see map.
3) scene level loader - player select a location on the map, level scene loads.
if there's anything close to these features, please let me know as I'm trying to build a game demo. it doesn't have to be a fully working program, i can add code patches to it.
i'll post the entire program code during development up to completion. nothing will be held back.
thanks in advance.
Looking For Template/Sample Project With Source
The tutorials basically cover most of this stuff and you should be able to piece them together to get the basis of a game. And also one of the tutorials is basically a mini game demo with a menu and everything, so just check them out.
Or if that's really not enough then look through this forum and you'll find some projects have made their source available and you can look at that.
FYI you should have posted this in beginner's help!
Or if that's really not enough then look through this forum and you'll find some projects have made their source available and you can look at that.
FYI you should have posted this in beginner's help!
Last edited by roguelike on Tue Feb 22, 2011 10:50 pm, edited 1 time in total.
thanks for replying.
i have more questions:
1) i would like to maintain several worlds of at least 4 environments. one world tied to a scene manager.
2) the main map is another world in itself, though it contains a small replica of a world level. clicking on the replica will make the camera zoom-in, but actually it will simply switch to that world by changing to that scene.
3) should i be loading all worlds in one go, or should i load() and drop() them depending on what was selected, the main menu doing all the work of dropping and adding scene objects.
i have more questions:
1) i would like to maintain several worlds of at least 4 environments. one world tied to a scene manager.
2) the main map is another world in itself, though it contains a small replica of a world level. clicking on the replica will make the camera zoom-in, but actually it will simply switch to that world by changing to that scene.
3) should i be loading all worlds in one go, or should i load() and drop() them depending on what was selected, the main menu doing all the work of dropping and adding scene objects.