Suggestion for new forum
Suggestion for new forum
This board could really use a forum for custom scene nodes.
I can't agree with you more. - TOTALLY.
Uniting all of those custom scene nodes would certainly ease a lot of people searching and adding them.
You got my vote.
Edit:
I see you (JP) posted that post while I was writing my own so about what you said:
On the other side, there's the wiki place for custom scene node although it seems not to be filled with most of them.. pretty outdated.
Maybe if some forum moderator take some time to move all the relevant custom scene node threads (which are not much at all) into the new forum it would seem more useful thus making a good reason to making it.
Uniting all of those custom scene nodes would certainly ease a lot of people searching and adding them.
You got my vote.
Edit:
I see you (JP) posted that post while I was writing my own so about what you said:
While Or is the key word - how can one know where to look (or add) for a custom scene node assuming the search didn't give the results he wanted or even took too long to find when having them all in one place would be wonderful.JP wrote:That's already pretty much covered by code snippets or project announcements...
On the other side, there's the wiki place for custom scene node although it seems not to be filled with most of them.. pretty outdated.
Maybe if some forum moderator take some time to move all the relevant custom scene node threads (which are not much at all) into the new forum it would seem more useful thus making a good reason to making it.
to add:
1) some scene nodes could end up in the library, so that is good.
2) while some scene nodes may be too application specific that it may not be good to add them to the standard irrlicht release.
who knows, they could end up as pluggable scene nodes in the future.
for example, i'm currently writing application-specific scene nodes for procedural modeling, some of it having to implement vertex and face extrusions. though i found out implementing extrusions, especially vertex translations can be hard to implement since there are no support for that at the vertex and mesh level. well, the performance number for them could be like watching grass grow, yeah procedural code can be really slow, especially this kind of code.
anyway, I'm rambling already. too much to be chatty this early, tho.
1) some scene nodes could end up in the library, so that is good.
2) while some scene nodes may be too application specific that it may not be good to add them to the standard irrlicht release.
who knows, they could end up as pluggable scene nodes in the future.
for example, i'm currently writing application-specific scene nodes for procedural modeling, some of it having to implement vertex and face extrusions. though i found out implementing extrusions, especially vertex translations can be hard to implement since there are no support for that at the vertex and mesh level. well, the performance number for them could be like watching grass grow, yeah procedural code can be really slow, especially this kind of code.
anyway, I'm rambling already. too much to be chatty this early, tho.
Last edited by dlangdev on Sun Dec 09, 2007 5:55 pm, edited 1 time in total.
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Maybe we should improve the Irrlicht scene node library by making it more visible. I'll talk to bitplane to see what's possible. But another forum is definitely not needed. Pretty much all custom scene nodes should go into the Code Snippets forum. The reason why not all are already there is that the code snippets forum is rather new. But we can move some threads over from the projects forum. The projects forum is only meant for complete appplications (not that they need to be finished already) which have a decent amount of application logic and can be used without further programming (at least if not intended, such as the core wars app).