im' a noob in programmation and I have this problem... I don't understand what I have to do to make the Bullet PE run......
I have Dev-cpp and the last Bullet....
can someone tell me step by stem how to to make it run and which files I have to use as Include, Linker and which is the .dll file that I have to use????
I've seen that there isn't any tutorial for it...
thanks....
configuring Bullet && dev-cpp
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i remember few years back when i got no idea what to do, i'll try it one-by-one lol. actually you can even read other library's tutorials (such as irrlicht). the concept is the same.
eh but i thought bullet doesn't have a lib?
eh but i thought bullet doesn't have a lib?
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Why You use Dev-Cpp? If You want Bullet support in Dev-Cpp You have to precompile bullet libraries with MingW. You should use compiler from MS Visual Studio 2005 Express Edition (free for commercial use), Dev-Cpp because MingW isn't good for programming with Irrlicht and Bullet.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
You need to compile 3libs
bulletmath
bulletcollision
bulletphysics
Import(under the file menu in devcpp, project menu in code blocks) the ms visaul studio project files and press compile (compile as static libs).
link these libs to your app in this order
physics
collision
math
You can use bullet on mingw, gcc isnt bad and has some feutres which even commercial compilers dont have.
bulletmath
bulletcollision
bulletphysics
Import(under the file menu in devcpp, project menu in code blocks) the ms visaul studio project files and press compile (compile as static libs).
link these libs to your app in this order
physics
collision
math
You can use bullet on mingw, gcc isnt bad and has some feutres which even commercial compilers dont have.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p