hi guys. i would like to know if there is any fast and dirty tool to make something like this :
i have a heightmap ( 2x1 - ratio ) and want to apply it to a spherical mesh so that each node of the mesh has a radius of R+Heightmap.
also i would like to know how can i make a texture out of a model. for example in sydney.md2, the texture is in a .bmp with vertixes flattened. how can i "stretch" the vertixes like this and know which part of the .bmp belongs to the specific 3d model part ?
mesh
I suppose for this height mapped sphere you could look in the source folder for CSphereSceneNode.cpp which is the implementation of the SphereSceneNode, that just shows you how that's currently created, maybe you created your own version of this by copying the code and then adding the heightmap details to it.
