It appears when usng the OPENGL drivers in linux.
Basically, each character appears to have been anti-aliased in the own font texture. The effect is very similar to the one you get when a texture whose size isn't 2^N is drawn to the screen.
Since my font image is a standard 256x256, made with the IRRLicht font-generating utility, I don't know what to make of this
any suggestions?
Strange black border around fonts
Last News: (meaning something i noticed days ago but forgot to post). I have been giving to the funcion IGUIFont::draw some colors whose alpha channel isn't the opaque 255. The behaviour if the resulting code seems a tad random to me.
In a nutshell. The text doesn't become transparent as one would expect, but causes stange effects. With a alpha channel of 0 it does disapear and with 255 it is opaque, but the intermediate values are... strange. The most of the time any value over zero will be completely opaque (something i can't use for my purposes), but...
Any help?
In a nutshell. The text doesn't become transparent as one would expect, but causes stange effects. With a alpha channel of 0 it does disapear and with 255 it is opaque, but the intermediate values are... strange. The most of the time any value over zero will be completely opaque (something i can't use for my purposes), but...
Any help?