It may be a very small plug, but at least Irrlicht received one, unlike OGRE. You can check out the full conference in written form at this link:
http://www.gamedev.net/reference/busine ... /page1.asp
And the specific page referencing Irrlicht on this page:
http://www.gamedev.net/reference/busine ... /page4.asp
Irrlicht regarded at Austin IGC 07
Irrlicht regarded at Austin IGC 07
TheQuestion = 2B || !2B
Re: Irrlicht regarded at Austin IGC 07
Ogre is mentioned in the line just above irrlichtHalifax wrote:at least Irrlicht received one, unlike OGRE.
I think the first link is: http://www.gamedev.net/reference/busine ... efault.asp
Re: Irrlicht regarded at Austin IGC 07
True.JP wrote:Ogre is mentioned in the line just above irrlichtHalifax wrote:at least Irrlicht received one, unlike OGRE.
<technical>
It is a subset of the Blender mention.
</technical>
TheQuestion = 2B || !2B
To me it looks more like a typing error than a subset, considering it makes absolutely no sense where they placed it. (Unless something called "Blender OGRE" exists, I mean, who knows?)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
That's not really true. Blender doesn't use an external graphics engine for its game engine. There once was a project going on to get Ogre into Blender for the game engine but the project is long dead and Blender community is very close with Crystal Space. (see Apricot), so this is where it is going. BlindSide is right, this really just looks like a missing line break. Not that it matters.Halifax wrote:Yes, Blender OGRE does in fact exist. OGRE is what Blender uses for its game engine. And Bullet is what Blender uses for physics.