Animation exporter/converter for standard formats?
Animation exporter/converter for standard formats?
Is there any converter/exporter available to convert/export whole animations from mdl or md2 for example to .x? Lithunwrap only converts one single frame and when you have 200 frames then it's kinda annyoing
Ok i found a very good importer plugin that supports textures and animations for gmax/3dsmax
http://mojo.gmaxsupport.com/Sections/MaxScripts.html
now i just have to figure out how i can export the animation to an .x file that works
http://mojo.gmaxsupport.com/Sections/MaxScripts.html
now i just have to figure out how i can export the animation to an .x file that works
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guest_vermeer
md2 does not have bones.
So, it will never ever be a boned x file. And so, I hardly doubt it can get converted to x file. unless that of iterpolated morph target animation can be applied to x files frame meshes. Which I highly doubt.
Md2 can indeed be converted into md3. though is a long proccess.
Us like Quake modeller to export as 3ds, and use npherno md3 compiler to generate the md3. With loads of problems you probably -neither me- be able to solve. (Uvs, splits, etc)
md2, md3 is vertex animation. Meaning stote a full mesh per keyframe.
Boned weighted animation is very different
Milkshape will import probably the md2, but can't conert to x boned format. You can bone it, but it will loose all animation work. And milkshape does not have weights...
My advice, if you already have as md2, use as md2...
Deep Exploration demo lets you save fo rthe very 30 days. I don't know you could use it to export all frames, so to avoid extra work, and then use the npherno md3 compiler. Just to improve the quality of the models...(though the bad deformation of md2 will appear, but no trembling ) Dunno if md3 work in Irrlitch.
So, it will never ever be a boned x file. And so, I hardly doubt it can get converted to x file. unless that of iterpolated morph target animation can be applied to x files frame meshes. Which I highly doubt.
Md2 can indeed be converted into md3. though is a long proccess.
Us like Quake modeller to export as 3ds, and use npherno md3 compiler to generate the md3. With loads of problems you probably -neither me- be able to solve. (Uvs, splits, etc)
md2, md3 is vertex animation. Meaning stote a full mesh per keyframe.
Boned weighted animation is very different
Milkshape will import probably the md2, but can't conert to x boned format. You can bone it, but it will loose all animation work. And milkshape does not have weights...
My advice, if you already have as md2, use as md2...
Deep Exploration demo lets you save fo rthe very 30 days. I don't know you could use it to export all frames, so to avoid extra work, and then use the npherno md3 compiler. Just to improve the quality of the models...(though the bad deformation of md2 will appear, but no trembling ) Dunno if md3 work in Irrlitch.
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guest_ver