Animation exporter/converter for standard formats?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Animation exporter/converter for standard formats?

Post by r2d2 »

Is there any converter/exporter available to convert/export whole animations from mdl or md2 for example to .x? Lithunwrap only converts one single frame and when you have 200 frames then it's kinda annyoing
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

An importer that supports Gmax or 3d Studio max would also be ok.
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

Milkshape? That can convert to .X IIRC, it definatly could export to something that 3DSM or GMAX could understand if not. I am pretty sure it supports .X tho and it definatly imports MD2's, 3's and most other formats that you could possibly want.
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

Ok i found a very good importer plugin that supports textures and animations for gmax/3dsmax

http://mojo.gmaxsupport.com/Sections/MaxScripts.html

now i just have to figure out how i can export the animation to an .x file that works
guest_vermeer

Post by guest_vermeer »

md2 does not have bones.

So, it will never ever be a boned x file. And so, I hardly doubt it can get converted to x file. unless that of iterpolated morph target animation can be applied to x files frame meshes. Which I highly doubt.

Md2 can indeed be converted into md3. though is a long proccess.

Us like Quake modeller to export as 3ds, and use npherno md3 compiler to generate the md3. With loads of problems you probably -neither me- be able to solve. (Uvs, splits, etc)

md2, md3 is vertex animation. Meaning stote a full mesh per keyframe.
Boned weighted animation is very different

Milkshape will import probably the md2, but can't conert to x boned format. You can bone it, but it will loose all animation work. And milkshape does not have weights...

My advice, if you already have as md2, use as md2...

Deep Exploration demo lets you save fo rthe very 30 days. I don't know you could use it to export all frames, so to avoid extra work, and then use the npherno md3 compiler. Just to improve the quality of the models...(though the bad deformation of md2 will appear, but no trembling ) Dunno if md3 work in Irrlitch.
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

thx for info
well the md3 models don't work in irrlicht
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

someone made an .md3 loader for Irrlicht, btu I had trouble getting it working. Rather than describing changes, it replaced some of the Irrlicht files and was made for 0.5, so simply replacing the files leads to problems
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

i got it working but not all md3 models work :?
guest_ver

Post by guest_ver »

maybe the tags stuff, who knows...very original md3 format was quite complex.

What i can output is a single piece very simple md3...
Post Reply