hi guys!
I got my level working properly with collision detection and everything. Following the specialFX tutorial I tried to add animated water at a certaint point of the level but collision went nuts. I can walk thru a part of my level but then i fall down thru an invisible hole in the map.
I know it has to do with the proper placement of the water but on the other hand, how does the triangle selector behave when trying to read from this surface? The specialFX example has got no collision at all so you may have everything mixed (level, models, lights), but what if you need collision, terrain, bsp map plus models?
questions, questions, questions, arghhhhhhhhh (gets into a hybernating state of consciousness).
