You thought that it was impossible to export to the .X format from Gmax because it can only export to gamepacks?
Now there is a way to export to the .X format to load it into Irrlicht! And I made a tutorial that explain how to do it
Check it HERE!
In theory, it should support animation, but I didn't check it yet...
Please give me your comments, it is my first tutorial.
Tutorial: Gmax to Irrlicht
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- Posts: 237
- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
hmm...could u test if bones and weights do get exported...
it'd be good to know , indeed....
I have some serious doubts.
Because I tend to think the animation supported is object animations. Yep, keyframed and all, but no bones, nor weights. So, not much useful for characters, code, memory saving...(as the option would be a type of md2 buty in x, using mesh interpolation, can't be for hi res models today, to much memory, and no access to bones in code in the future versions of irrlicth...)
If it does support bones and weights export, then great, and good to know..yet though, I've been following many threads, and also at the gmax support page, seems discreet never ends to allow this...of making exports fo rother than the games which gamepaks are for. Legal issues I mean.
My whole point is...while is cool to have a tool for free projects, is cool to have allways the possibility of making some small comercial project.
That's why though I was aware of this FS path, I finally went for Blender ingoing x exporter.
But yep, would be great to know if its possible...maybe for free projects...Discreet would not make noise....
it'd be good to know , indeed....
I have some serious doubts.
Because I tend to think the animation supported is object animations. Yep, keyframed and all, but no bones, nor weights. So, not much useful for characters, code, memory saving...(as the option would be a type of md2 buty in x, using mesh interpolation, can't be for hi res models today, to much memory, and no access to bones in code in the future versions of irrlicth...)
If it does support bones and weights export, then great, and good to know..yet though, I've been following many threads, and also at the gmax support page, seems discreet never ends to allow this...of making exports fo rother than the games which gamepaks are for. Legal issues I mean.
My whole point is...while is cool to have a tool for free projects, is cool to have allways the possibility of making some small comercial project.
That's why though I was aware of this FS path, I finally went for Blender ingoing x exporter.
But yep, would be great to know if its possible...maybe for free projects...Discreet would not make noise....
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
I wrote a tut for Ca3de on how to use Gmax for level editing and exporting a Q3 map that can be used in Irrlicht usen Michael Little's GLB tools.
It's not about modeling but strictly level editing.
If anyone's interested, here's the link:
http://www.ca3d-engine.de/Downloads/Tut ... AndGLB.pdf
It's not about modeling but strictly level editing.
If anyone's interested, here's the link:
http://www.ca3d-engine.de/Downloads/Tut ... AndGLB.pdf