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external_call(global._149,argument0);-bpp
-stencil buffer, backbuffer, bool, z-buffer bool
-reference counter
-dynamic lights
-texture pointer
-source rect
-a,r,g,b (in a script for drawing a 2D rectangle)
-ambient light
-Terms in a "set fog" script: a,r,g,b as int, bLinearFog, start, end, density(0-1),bPixelfog,bRangefog
-viewport
-texture creation flag
-render target
-aspect ratio (is that like the perspective factor?)
-clipping plane
-Field Of View (of camera)
-pitch, turn, and roll (I know what they are, but how are they measured?)
-upvector
-map key
-billboard
-mesh
-node
-material
-screennode
The ones in bold I think are very basic and important to me yet since I am only starting 3D programming and know as little as anyone about it I'm not farmiliar with them.
Thanks. I shouldn't expect all of them in a short period of time, but some of the more basic and crucial ones would be nice (unfortunately, I don't know which ones those are).
-Time of Death
dlubarov@yahoo.com