Time to give back something to the community!!!
Time to give back something to the community!!!
Ok guys!!!
Since I'm so grateful for all your help and I still haven't gotten permission to use the textures from the level I created (skybox author already did), I'm uploading a modified version of the specialfx tutorial which clarified a ton of stuff to me about textures, animators, models, dynamic lights, etc etc etc. It's basically my first Quiz in Irrlicht engine. The only thing I didn't include was the water effect, but WASD navigation is also there. Source included. Hope you find it useful.
WARNING!!!
The code is commented in extreme newbie terms, so programmers don't laugh. This is newbie oriented stuff!!! h ehe he he he
use WASD to move the camera and Alt+F4 to quit
Screenie:
http://www.theshower.nl/cgi-bin/genesis ... is/fx1.jpg
File:
http://www.theshower.nl/cgi-bin/genesis ... play3d.zip
download it fast cause my space is getting full and I'll have to "flush" it!!!!
Since I'm so grateful for all your help and I still haven't gotten permission to use the textures from the level I created (skybox author already did), I'm uploading a modified version of the specialfx tutorial which clarified a ton of stuff to me about textures, animators, models, dynamic lights, etc etc etc. It's basically my first Quiz in Irrlicht engine. The only thing I didn't include was the water effect, but WASD navigation is also there. Source included. Hope you find it useful.
WARNING!!!
The code is commented in extreme newbie terms, so programmers don't laugh. This is newbie oriented stuff!!! h ehe he he he
use WASD to move the camera and Alt+F4 to quit
Screenie:
http://www.theshower.nl/cgi-bin/genesis ... is/fx1.jpg
File:
http://www.theshower.nl/cgi-bin/genesis ... play3d.zip
download it fast cause my space is getting full and I'll have to "flush" it!!!!
Last edited by afecelis on Thu Jun 03, 2004 12:54 pm, edited 2 times in total.

-
Hello
Very cool! Thanks!
Cool demo with cool effects!
But it's slow... It run at 7 fps (really more if I go out of the room and don't look it)...
I suppose that it is because of all the effects and the shadows...
But surely it is only because my computer is slow.
Also thanks for the source, it is very well done and easy to understand.
I don't think that anybody will laugh at you.
Cool demo with cool effects!
But it's slow... It run at 7 fps (really more if I go out of the room and don't look it)...
I suppose that it is because of all the effects and the shadows...
But surely it is only because my computer is slow.
Also thanks for the source, it is very well done and easy to understand.
I don't think that anybody will laugh at you.
-
LordNaikon
- Posts: 164
- Joined: Wed May 05, 2004 5:34 pm
- Location: Germany Berlin
- Contact:
ok guys, thanks for the comments. I had forgotten about lower spec systems, sorry for that guys. No wonder they say you should develop your stuff in a not-so-fast machine for testing purposes. I'm getting 135 fps constant and assumed that was standard. I'll keep that in mind from now on.
on the other hand, I was very excited with my image as sotm so I felt like I had to give something in return. If Niko gave us a whole engine for free why not give a bit of lines of code? he he hehe e
ps. If someone uncomments the water part in the code and getsit to work please tell me how they fixed it. (code)
@Unarekin: thnx for mirroring the file
cheers!
ps2. I just noticed the link to the screenshot was wrong. Just corrected it.
on the other hand, I was very excited with my image as sotm so I felt like I had to give something in return. If Niko gave us a whole engine for free why not give a bit of lines of code? he he hehe e
ps. If someone uncomments the water part in the code and getsit to work please tell me how they fixed it. (code)
@Unarekin: thnx for mirroring the file
cheers!
ps2. I just noticed the link to the screenshot was wrong. Just corrected it.

-
Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
-
Hello
Maybe you should learn@Armen,
Sorry, dunno sh...t about linux. This project is windows based, and was compiled both with VC++6.0 and VC++.net
________
Anxiety Forums
Last edited by disanti on Tue Feb 22, 2011 8:08 am, edited 1 time in total.
afecelis,
I wonder, whet is diffucult for you with water code - you have it in your demo..
ok
I perceive, that you have not been sleeping whole night
Like me
I wonder, whet is diffucult for you with water code - you have it in your demo..
ok
Code: Select all
scene::IAnimatedMesh* mesh = smgr->addHillPlaneMesh("myHill",
core::dimension2d<f32>(20,20),
core::dimension2d<s32>(40,40), 0, 0,
core::dimension2d<f32>(0,0),
core::dimension2d<f32>(10,10));
scene::ISceneNode* waternode =0;
waternode = smgr->addWaterSurfaceSceneNode(mesh->getMesh(0), 3.0f, 300.0f, 30.0f);
waternode->setPosition(core::vector3df(0,7,0));
waternode->setMaterialTexture(0, driver->getTexture("./data/water.jpg"));
waternode->setMaterialTexture(1, driver->getTexture("./data/stones.jpg"));
waternode->setMaterialType(video::EMT_TRANSPARENT_REFLECTION_2_LAYER);I perceive, that you have not been sleeping whole night
Like me