Problem importing 3DS simple Box

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Guest

Problem importing 3DS simple Box

Post by Guest »

Hello :)

really newbie on Irrlicht engine, I tried buy myself to solve my problem but i dont understand what happend.

When creating a simple box in 3dsMAx5, I export it in 3DS file whit the " conserve mapping coordinate" option check or not but the problem is the same .

When I try to compile a simple Hello world Tutorial with my box , the batch windows load the 3DS mesh file but I have no rendable picture on the helloWorld Box.

So I dont understand what happend, could someone teach me a simple way to do that ?

Sorry for my poor language :) But I think it's the rich place to have an answer from Illicht addict members :)

Thank's for all can help me, sorry for those I injure with my nOOb question :)
Eschenbach
Posts: 1
Joined: Fri Jun 04, 2004 2:34 pm

Post by Eschenbach »

Grrr I register but forgot to login :p

So My Nick Is Eschenbach :)
VPB
Posts: 36
Joined: Sat Apr 10, 2004 8:02 am

Post by VPB »

Maby the camera is inside the box, so you can't see the box? Try to move the camera :wink:
smartwhiz
Posts: 120
Joined: Wed Jan 14, 2004 6:03 pm
Location: India

Post by smartwhiz »

may be u didn't set the material texture....
node->setMaterialTexture(0,driver->getTexture("......");
0->id of the texture u want to assign
LordNaikon
Posts: 164
Joined: Wed May 05, 2004 5:34 pm
Location: Germany Berlin
Contact:

Post by LordNaikon »

please post your code , that might help!
q|^.^|p beeing every time friendly to everyone
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