I am new to IRRLICHT. I am importing a 3ds object and adding it to my scene. When i rotate my view such that the object is in view i get the folowing warning in the console output.
Could not draw triangles, too many vertices(484554), maxium is 65535
I checked the CAPS on my video card and sure enough, primitive maximum is 65535. I would like to use IRRLICHT to render some large scenes and this maximum will kill me. Is there a work around for this? I can scale back on the number of triangles in the model, however without pixel shading this results in abrupt shading. Any pointers on fixing this would be appreciated.
- handpix
Error: Could not draw triangles, too many vertices(484554)
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DarkWhoppy
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