I am maintaining D2X-XL, an OpenGL conversion of the once popular 3D shooter Descent, and I am looking for a better renderer for it. On my search I have come across Irrlicht, and it looks pretty interesting. While there are a few tutorials and also a lot of stuff in this forum, I still found some general explanation of the purpose of the various elements of the Irrlicht sorely missing.
What e.g. is a scene node? What is the purpose of a mesh? Ok, now I have a rough understanding of these things, but from studying the API, the tutorials and some of the example code here in the forum I still have no idea how to simply have Irrlicht build a "level" from some triangle vertices, textures and texture coordinates I throw at it, or how to create some "object" (e.g. a small space ship) the same way.
I think a mesh basically is what I'd put a triangle in, but how do I have to code that?
Would someone mind giving me a brief outline? I am not at all a programming noob, I am just unfamiliar with Irrlicht's concepts and terminology, so I'd just need some help to get started.
Feel free to reply in German if you find that easier. English is of course welcome too.
karx11erx
