.X model questions

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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BRPAZ

.X model questions

Post by BRPAZ »

Hey, all! I've just started looking at IRRLICHT and it looks pretty good.

Anyway, it's the first time I've heard of this .X format, but I got a .x model to play around with. But is there a program that allows you to view the model, as I don't know which frames to loop (like in the HelloWorld example node->setFrameLoop(0, 310); )?

Thanks
Ryoga2k
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Joined: Mon May 03, 2004 6:59 pm
Location: Asturias, Spain

Post by Ryoga2k »

There are many X viewers availible around the net. The most popular is Microsoft's MeshView, that cames with the DirectX SDK. It allows to play de diferent animations of the model. However it doesn´t show information about the frame number it is currently playing. I have tried several viewers and no one shows this information

A solution I think it could work is export the file to some animation software and view the frames on it.

If anyone knows any X viewer that has this feature (a kind of animation bar like in 3Ds MAX or Virtualdub by example) I would be very interested too :)
"There's always a way, if desire meets courage"
Conan of Cimmeria
BRPAZ

Post by BRPAZ »

The DirectX SDK? But that would require like a 100mb download, right? :o

Isn't there a...smaller solution :lol: ?
BRPAZ

Post by BRPAZ »

Oh wait, you can download it at http://www.microsoft.com/downloads/deta ... laylang=en

and it's 1.4 mb I think.

But those are the source files, so you'll need the DX9 SDK to compile it.

Could someone here who has the DX9 SDK compile the mesh viewer and post it , please?

Or if you know of any other .x file viewers?

Thanks
vermeer
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Post by vermeer »

grab it here :)


And I usually export all in a single animation file depending if the coder wants that or instead separated per-action.

BTW, the artist usually is able to just write down the starting frame of each action in a txt to send along with the model... ;)


Comercial viewers/converters like Ultimate unwrap allow this of seing the frame number while playing...
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arras
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Post by arras »

In worst case you can do it directly in Irrlicht. Just write your own simple wiever which lets you control loop via keyboard.
BRPAZ

Post by BRPAZ »

Thanks, vermeer!
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