Hey, all! I've just started looking at IRRLICHT and it looks pretty good.
Anyway, it's the first time I've heard of this .X format, but I got a .x model to play around with. But is there a program that allows you to view the model, as I don't know which frames to loop (like in the HelloWorld example node->setFrameLoop(0, 310); )?
Thanks
.X model questions
There are many X viewers availible around the net. The most popular is Microsoft's MeshView, that cames with the DirectX SDK. It allows to play de diferent animations of the model. However it doesn´t show information about the frame number it is currently playing. I have tried several viewers and no one shows this information
A solution I think it could work is export the file to some animation software and view the frames on it.
If anyone knows any X viewer that has this feature (a kind of animation bar like in 3Ds MAX or Virtualdub by example) I would be very interested too
A solution I think it could work is export the file to some animation software and view the frames on it.
If anyone knows any X viewer that has this feature (a kind of animation bar like in 3Ds MAX or Virtualdub by example) I would be very interested too
"There's always a way, if desire meets courage"
Conan of Cimmeria
Conan of Cimmeria
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BRPAZ
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BRPAZ
Oh wait, you can download it at http://www.microsoft.com/downloads/deta ... laylang=en
and it's 1.4 mb I think.
But those are the source files, so you'll need the DX9 SDK to compile it.
Could someone here who has the DX9 SDK compile the mesh viewer and post it , please?
Or if you know of any other .x file viewers?
Thanks
and it's 1.4 mb I think.
But those are the source files, so you'll need the DX9 SDK to compile it.
Could someone here who has the DX9 SDK compile the mesh viewer and post it , please?
Or if you know of any other .x file viewers?
Thanks
grab it here 
And I usually export all in a single animation file depending if the coder wants that or instead separated per-action.
BTW, the artist usually is able to just write down the starting frame of each action in a txt to send along with the model...
Comercial viewers/converters like Ultimate unwrap allow this of seing the frame number while playing...
And I usually export all in a single animation file depending if the coder wants that or instead separated per-action.
BTW, the artist usually is able to just write down the starting frame of each action in a txt to send along with the model...
Comercial viewers/converters like Ultimate unwrap allow this of seing the frame number while playing...
Finally making games again!
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