Max xyz != Irrlicht xyz

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someuser
Posts: 2
Joined: Wed Oct 01, 2003 10:41 pm

Max xyz != Irrlicht xyz

Post by someuser »

Im trying to align some buildings with a sidewalk area surrounding them. I got the models from GTA and there is xyz values in the scripts but they dont seem to match up once they are inside irrlicht. I decided to try aligning them in max with the values from the game and it still didnt work, but I got the same results that were inside irrlicht. So I figured lining them up in max would be easier than edit/compile/test and since I got the same result with the same value then it should work. But of course it didnt and I have no idea why. I lined them up in max and tried the values in irrlicht and the building was off. Is it even possible to line them up like this and use the same values? I just assumed since the first values looked the same that the lined up ones would also.

I also considered like an ingame model moving thing where I would just display the xyz on the screen and align them that way.. I guess thats just what i'll have to do.

If this makes any sense and you think you know the problem (or if there is no problem and its just not possible), please explain.
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