Full rotation values

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
fnolis

Full rotation values

Post by fnolis »

I would like to know the full values of the axises(?) for the vector3df when using it like this.

Code: Select all

core::vector3df v = node->getRotation();
v.X += -90.0f;
node->setRotation(v);
what is a whole spin? The same question goes for the usage of setPosition()...
arras
Posts: 1622
Joined: Mon Apr 05, 2004 8:35 am
Location: Slovakia
Contact:

Post by arras »

What do you mean by full values?

Angles are measurd in degrees in Irrlicht -360 is maximum angle (well 359.9999 since 360 = 0)
Post Reply