Image Compositing
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Image Compositing
I have released the first first demo of my image compositing application. It's still very rough (Adobe need not worry about any competition from me) but I think that it already has some useful features. Give it a try and let me know what you think.
http://AwesometotheMax.co.nr/TCR.htm
Images handled by the Cimg Library.
User interface built using Irrlicht.
http://AwesometotheMax.co.nr/TCR.htm
Images handled by the Cimg Library.
User interface built using Irrlicht.
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Thank you all for your interest.
No. In the future that might be a possibility. For now, since it's using a different color space, it unfortunately has to save the file to disk before Irrlicht can read the image.Is any image handling made by Irrlicht
http://AwesometotheMax.co.nr/TCR/TCRScreenshot.pngAny screenshots for the non-Windows users?
Linux version is planned, but it will have to wait until I buy a new hard drive and reinstall Fedora. There should only be a couple minor things to change in the source to make it run.Linux version plz
I've never used Blender's compositor. I'll download it today. I'm sure that most of the concepts are the same. Blender would obviously have more features and fewer bugs.How would this compair to blenders node compositor?
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Sorry, a future version will come with an installer to make sure your run time libraries are up to date. The latest updates from Microsoft are here
http://www.microsoft.com/downloads/deta ... 4B9F2BC1BF
or for 64-bit
http://www.microsoft.com/Downloads/deta ... 8D7548C1B6
http://www.microsoft.com/downloads/deta ... 4B9F2BC1BF
or for 64-bit
http://www.microsoft.com/Downloads/deta ... 8D7548C1B6
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(hooray I learned how to quote someone correctly)bitplane wrote:Could this be used for procedural textures? Like you save the project rather than the pixel data, then recreate the textures on the fly at load time saving countless megabytes of space.
I hadn't thought of exactly that. I was thinking of maybe using the node graph interface and creating a separate shader writing program. This would work similarly to Slim, Vex Builder, or Hypergraph, but would be specific to making shaders for Irrlicht. I see where it may be quite useful just to get a procedural texture image rather than a whole shader. Good idea!
As of now, you can't even save your project, but once that is working, I could pack all of the imaging functions into a tidy DLL. Then there'd be a function that would accept a project file and return an image.
You would be saving countless megabytes of space but you'd also be losing countless seconds/minutes/hours at load time.
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