Animated Mesh

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
MikeP
Posts: 25
Joined: Fri May 16, 2008 1:51 pm

Animated Mesh

Post by MikeP »

Hi !
The irrlicht examples are using :
- Quake2 char with MD2 animation (and built-in specific function to animate it)
- dwarf.x animated char

are these the only format I should use to get animation working with irrlicht?
I mean, i'm using 3DSMax (v6) and I don't get (yet) how to see animations created with it, in irrlicht... since I'm exporting in .3ds (maybe frames aren't saved with it?)

Do I need to find .md2 or .x export plugins or converter? something like that?

off-topic : I've been told a lot about Ogre (including some readings on this forum too) .. basically, what's the benefit from using Irrlicht ? should I try Ogre?

Thanks !
hybrid
Admin
Posts: 14144
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Well, all supported file formats are listed on the feature list. Not all of them support animations, and 3ds is one of them. Use b3d or ms3d instead if you dislike .x, but there are also ways to export from 3dsmax to .x
MikeP
Posts: 25
Joined: Fri May 16, 2008 1:51 pm

Post by MikeP »

Thanks for answering hybrid! I guess since i'm a 3DS user i'll find export modules or converters .. never tried Milkshape or Blitz. By the way I wondered at first what you were talking about with "Features list" .. then I checked the website and .. omg.. didn't see that yet :D
I mainly sticked with the Irrlicht helpfile and forum until then hehe . All I've seen about the website was download and tutorials page . oh.. and the FAQ too. And that was enough to get me to try it. But yeah.. that features page gives a better view of what Irrlicht is.

*back to experiments*
jsmurthy4
Posts: 18
Joined: Mon Sep 10, 2007 4:04 pm

Post by jsmurthy4 »

hi,
i think MD2 and .X are 2 file formats u can see animation.
if u need .x export plugins or converter click here
http://www.andytather.co.uk/Panda/direc ... loads.aspx
for more information click here
http://irrlicht.sourceforge.net/phpBB2/ ... dbf8e3b971

Just my opinion:

At first i use Ogre it is good render engine.but when u are creating a game u need to debug our code so many times i found little difficult in it.
i used vc++ editor and to convert to game u need third party plugins(so many .dll) which they provide is not convenience i feel

Ogre will get you better graphical results but the initial setup and learning curve is tougher. You can get Irrlicht running and be walking around a game level in less than an hour by following the tutorials. Irrlicht also has some built in functionality for collision detection, gui support, data driven xml parsing, and input handling. Using the irrKlang sound engine was also extremely easy. irrEdit is 3D world editor and radiosity lightmap generator. It can be used as editor for Irllicht games and 3D multimedia applications.
so i prefer irrlicht.
MikeP
Posts: 25
Joined: Fri May 16, 2008 1:51 pm

Post by MikeP »

Very nice for the links and your opinion thanks ! I installed IrrKlang and IrrEdit too of course .. and to be honest I'm still amazed at their capabilities and the fact it's free. I also had that feeling of quick result when checking the examples.. I mean, in a few lines the author was creating such awesome stuff :shock: .. the only hard part is getting how to type those few lines but I'm learning i'm learning (in fact I have a past in coding at College.. then stopped for like 5 years and went to the computer graphic world e.g PS/3DS.. a bit of webdesign and i'm an old hardcore gamer.. recently I wanted to try mixing all that and since nowadays we can find such engines on the web (even the full sources O.o) , which was a lot harder 10 years ago, I made it my new hobby :)
Post Reply