I've released the third tech demo today. You can get both the source and binary's as usual from the website as well as past releases. MSVC's optimiser has decided it wants to work with my code again so this release is actually much smaller than previous releases, despite having more content. It is really coming along now and I will be looking at a rudimentory AI system possibly next release, more likely the release after that ( depends how it goes ). Please take the time to test the binary out and post all problems in the Technical Support section in the 2080 forums, it will help me a lot to crush any bugs there may be in the software.
Have an explore of the map, there are 3 flares, one controllable character and one NPC, two buildings, one that has closed doors and one that has no doors with a few boxes scattered around. See if you can find them all

If you feel like contributing then you are more than welcome. Even just providing some idea's for gameplay will be far more valuble than you may think, helping in any way you can would be a great help for me to progress in this project.
Here's the link:
http://www.eve-corp.com/2080/modules.php?name=Downloads
Here's the feature list:
v0.0.3
- Fog of War system implemented fully
- Update of XML Map loading system. now loads map from /Game Data/Maps/examplemap.XML
- Update of Material Sub-System: Now loading texture paths and ID's from XML files:
* deadplanet_mat.XML
* lushplanet_mat.XML
* uninhabitable_mat.XML
- Pathfinding Algorithm improved to produce paths
- Mesh buffer system implemented for movement along a path