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DanyATK
- Posts: 32
- Joined: Mon Mar 22, 2004 8:40 pm
- Location: Italy
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Contact:
Post
by DanyATK »
Why when I try to load a quake3 map...
I use this piece of code:
Code: Select all
device->getFileSystem()->addZipFileArchive("RQ3DM4.pk3");
scene::IAnimatedMesh* mesh = smgr->getMesh("RQ3DM4.bsp");
scene::ISceneNode* node = 0;
if (mesh)
node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
This is the map file:
ftp://www.ludus.it/accessible/f96f006d9 ... rq3dm4.zip
Please, hel me!

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Guest
Post
by Guest »
make sure your program can access the textures you assigned to the "missing" walls.
Either pack them into a pak file Irrlicht can see or place them in a directory where Irrlicht can see them.
Then I gaurantee it'll work properly