Problem with quake3 map

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DanyATK
Posts: 32
Joined: Mon Mar 22, 2004 8:40 pm
Location: Italy
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Problem with quake3 map

Post by DanyATK »

Why when I try to load a quake3 map...

Image

I use this piece of code:

Code: Select all

device->getFileSystem()->addZipFileArchive("RQ3DM4.pk3");

scene::IAnimatedMesh* mesh = smgr->getMesh("RQ3DM4.bsp");
	scene::ISceneNode* node = 0;
	
	if (mesh)
		node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
This is the map file:

ftp://www.ludus.it/accessible/f96f006d9 ... rq3dm4.zip

Please, hel me! :cry:
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www.gamemaker.it
Guest

Post by Guest »

make sure your program can access the textures you assigned to the "missing" walls.

Either pack them into a pak file Irrlicht can see or place them in a directory where Irrlicht can see them.

Then I gaurantee it'll work properly
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