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yeah maybe i am being dumb but when i call the Setpostion function the camer moves in a streight path to the orgin(or where ever i set) but if there is an object in the way the camera the camera stops and donst get placed where i tell it to just as close as it can with out hitting a wall
hum that sounds werid but the error itself is odd
yeah i have the collison animator attached to it. BUt if how then am i supposed to rest the player position? just saying it seemed odd that setposition still was bound by collsion detection and tat there is no function that isnt bound by collsion detection