trees(solved)

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

trees(solved)

Post by 3DModelerMan »

Hi I just started working on my game and now I need trees.
I can model virtualy everything else realisticly and low poly, just not trees (well I can... but this is'nt a looney tunes game).
I need to know where to find free downloads for them, they have to be free to use in a commercial game though.
Thanks :D .
Last edited by 3DModelerMan on Sun Jun 29, 2008 3:03 pm, edited 1 time in total.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
dlangdev
Posts: 1324
Joined: Tue Aug 07, 2007 7:28 pm
Location: Beaverton OR
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Post by dlangdev »

Try the free models from Turbo Squid...

http://www.turbosquid.com/Search/Index. ... gType/Free

Enjoy.
Image
Klasker
Posts: 230
Joined: Thu May 20, 2004 8:53 am
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Post by Klasker »

You can use the procedural trees I made.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

wow

Post by 3DModelerMan »

The trees are'nt exactly what I need but I'll definitly keep your other projects in mind for other stuff. :D
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
ultramedia
Posts: 175
Joined: Wed Dec 20, 2006 12:04 pm

Post by ultramedia »

google frecle tree[d]

I've seen a few like this before, but this is the first one I was able to make a (relatively) good looking (australian) gum tree in.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

thanks

Post by 3DModelerMan »

Thanks frecle tree looks pretty good. :D
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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