I feel like a complete idiot as I used to be able to program very well in Irrlicht, but I gave up about a year ago to concentrate on AS and A levels and now am having lots of difficulties picking it back up.
My main issue is that of texturing. Basically I've created a model of a ship in Cinema 4D and then given it a UV texture. When I then open the .3ds file in both Cinema 4D and Blender, it shows up perfectly, but I cannot get it to work in Irrlicht.
The only way I've found to get it to work is by using parallax bump mapping, but that ignores my UV co-ordinates completely.
Here is the stuff from Terminal:
Code: Select all
Irrlicht Engine version 1.4
Darwin Kernel Version 9.3.0: Fri May 23 00:51:20 PDT 2008; root:xnu-1228.5.18~1/RELEASE_PPC
Using renderer: OpenGL 2.0
ATI Radeon 9550 OpenGL Engine: ATI Technologies Inc.
OpenGL driver version is 1.2 or better.
GLSL version: 1.3
Could not open file of texture: Plane.jpg
Loaded texture: media/Plane.jpg
Found no matching material for Group in 3ds file.
Loaded mesh: media/shuttle.3ds
Can anyone lend a hand?