I'm presently learning how to create quake3 maps to use them in Irrlicht.
I use quark 6.4 to make my map.
I already read corban and afecelis tutorials and they helped me a lot.
(look here: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2829)
Now I'm able to create walls, floors and ceilings and to texture them all.
It seems to work correctly. (but I didn't try to compile my map yet)
Now I'm trying to add lights to my map... I'm a bit confused...
In quark there is only one light entity (point of light) that look like a light bulb. I'm able to add it to my map (it's very easy
But if I understand correctly, this type of light is like a lamp that light the map in all directions...
But how can i do other types of lights? (There is no other light entities?...)
In the afecelis tutorial, he made a map in gmax, then in hammer he added a special "sky" texture specific to the ca3de engine to light his map. So it looks like the sunlight enters the map. (really cool effect, especially with the beams that create shadows...)
I suppose that it's possible to do the same effect with a quake3 map, compiled with q3map2 and loaded in Irrlicht.
But how can I do it?
The quark manual don't give explanations on this...
I would like any help from you, the mappers.
Thanks!