Hojiko 109 | Search some peoples team [warning big picture]
Hojiko 109 | Search some peoples team [warning big picture]
Hello i'am Nicolas french designer and writer (and i learn the coding but my knowedges are limited) i work on a game "Just reborn" I Give the BG and pictures:
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BG:
Chapter 1 : The Exile
Earth, year 4030. Mankind, totally eradicated for an unknown reason, programed machinas in order to keep their minds safe in data bases. These machinas went on exploiting the few ressources available on the planet, not caring about their close exhaution.
Came the Exile Day. The legend tells that the machinas, carying their human souls, left Earth on their spacecrafts and journeyed through the Universe.
Year 4140. They discovered a twin solar system. In this system, they found a planet that enabled life that they called Elyasia and where they settled down. New wealth was within reach.The planet, although it was inhabited by a native intelligent form of life, was their new hope.
Chapter 2 : The Rebirth
By year 4523, the first generation of Cyber-Humans was born.The machinas transfered the human souls into cyber-bodies. Humanity, thanks to mecanics, got alive again. Their memory was gone forever, but their feelings were intact ! A new era was in march !
Chapter 3 : The Hour of Discord
The Cyber-Humans all lived in the same place, a continent named Esperanza, far away from the planet and its inhabitants' problems. There was no human body left but humans' spirit was still alive, and its pride too.
They cared about only one thing : make mankind, as it was by the past, live again. But no one by that time knew why they extincted.
A few scientific investigations on human DNA that the machinas brought with them, in order to clone new bodies, all failed miserably. The secret of life was lost.
The cyber-scientists put forward numerous hypothesees to explain that state of facts. Some of them were indeed crazy. Step by step, these ideas, added to some politicians' agumentative behaviour, created a rebellion and by year 5212, the Cyber-Human Council's dissolution was proclamed, in the name of freedom.
Then emerged five great thesees that divided definitely the Cyber-Humans.
The Theologians thought that Earth had been punished by the divinities and wanted to convert the whole people to their holy faith. They were about the first faction to leave Esperanza for an eastern exile, on a continent that they called Olympia. They founded an empire devoted to the earthian ancient greek religion that they knew by a few historical facts in earthian documents they kept.
The Elyant Federation was composed of leaders of the former council. They reunited the cyber-human elite to create a State founded on the free market on a continent named Libra. They claimed to follow the civil rights : considering the dead Council as despotic and religion as an illusion able to alienate the individuals. Convinced that happiness lay on personnal blossoming, they only thought then to exploit fully their ressources and to develop themselves massively.
The Free Punch refused individualism. They judged it destructive. They felt outraged by the treatment inflicted to the Native Elyasians as much by the Theologians, as by the Federation and by the old Council. They saw only colonialism and anthropocentrism that they blamed to be the essential cause of the destruction of mankind. The egoist choices of the other factions would have as only consequence an ecologic catastrophee that would destroy the planet as surely as it did on Earth. Seeking for social justice, in a world where working power would be respected and valued, and banishing the traditionnal stock market system, they liked to think of themselves as free of their choices, giving much value to each Cyber-Human composing them.
The United Empyre, as for himself, was the only faction to stay on the original territory of Esperanza. They claim sovereignty over the whole planet, the first settlers and the thinkers of the human ages. The intellectual and scientific elites stayed faithful to the first institutions that only seemed legitimate. The Empyre had nothing but contempt for the rebellious factions et weaklings that would follow their propoganda.
At last, a few first generation Cyber-Humans, like cybernetic tramps, joined together to create The Reproved Horde. Rejected even by the Empyre that saw their departure with pleasure, they migrated to a hostile zona. Often affected by bugs, they are yet those who kept the most strongly their human feelings. They are convinced that a handful of men is more efficient than a crowd to change the world and they believe over everything in their fate, their fortune and in the legitimacy of their desire for justice.
Between the factions, war broke out and goes on until then. From the beginning of year 6000, a few Native Elyasians were enslaved by the Federation. These giant beings with their average intelligence and their pacific culture were about to endure the worst experiences leaded by the best scientists the Federation could find, attracted by an incredile renumeration. Their sole purpose was to build the next generation army. But leaks inside the Federation let rapidly pieces of technology break out to the other factions.
Biomechas are built in factories with their tremendous height. And their goal is to destroy what were after all their former friends.
While in the bowels of Elyasia an evil slier than human power waits silently, and one day will come when by dint of digging, corrupt by their greed, the Cyber-Humans will wake the sleepy planet out.
What will happen then ? You only, who arise again, will be the principal witness and actor of the battles to come.
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Picture:
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Members team searching:
The perfect profile are some peoples with any time, we work lot of.
2 develloper iirlicht, pc, mac, linux
2 mapper for uvmap and normal map, knowedges in LW or Blender, very good on the gimp or photoshop (if you're the licence)
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Informations:
This game is an MMO
The is develloped in shader 1.1.
We combine Irrlicht + irrklang + IrrAi + Newton + RakNet
In this time we are 4 in the team (2 designer, 1 wirter(more me), 1 sound and music maker)
We are all french, an knowedege in french its the best
We open the official website the 7/7/08
This game is a semipro game, no free
Salary is based in % to end of devellopement
We have money for pay somes severs
We have a team work forum and a task manager
We working be msn
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Contact:
Two solution for contact me:
Send me an email to bloodinch@hojiko.net
Or add my msn : delickatus@live.fr
Thx for you time
Nicolas
[Essayer De Toucher l'Horizon] -+- [Try To Tuch The Horizon]
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This is a pretty good project announcement, but I can see a problem.
I'll say what I always say in response to these announcements (apologies to those who have read this a lot):
If your intent is to actually complete and ship a game, then the client is (initially, at least) a distraction. You will be investing your resources in a visual demo. At best, it can provide a testbed for your gameplay prototyping, and a useful recruitment tool. At worst, it will suck in all of your development resources, or make your server development process an ad hoc mess that's cobbled together piecemeal in order to showcase client features.
What will really matter to your completed game is having robust server and network components. Those are where all your important exploits and bugs will be, the ones that will stuff up your playerbase in the ways that they'll actually care about (duping, speed/teleport hacking, XP hacking). If you don't care about this, or don't think that your game will be popular enough to interest hackers, then you're planning for failure.
So do yourself a favour, and don't make the same mistake that MMO teams have made over and over again. Plan for success, and do the important bits first, or at least in parallel, not as an afterthought. Have the server and network dictate and drive the client design, not the other way around.
Alternatively, ignore this advice and learn from experience. Pain is a great teacher.
Just so we're clear, if it's actually the case that you are developing a commercial massively multiplayer online game then the critical work will be in the design, implementation and testing of the servers (plural), the back end database, and the network components.BloodInch wrote:This game is an MMO
This seems entirely focussed on development of the client.BloodInch wrote:In this time we are 4 in the team (2 designer, 1 wirter(more me), 1 sound and music maker)
plus
2 develloper iirlicht, pc, mac, linux
2 mapper for uvmap and normal map, knowedges in LW or Blender, very good on the gimp or photoshop (if you're the licence)
I'll say what I always say in response to these announcements (apologies to those who have read this a lot):
If your intent is to actually complete and ship a game, then the client is (initially, at least) a distraction. You will be investing your resources in a visual demo. At best, it can provide a testbed for your gameplay prototyping, and a useful recruitment tool. At worst, it will suck in all of your development resources, or make your server development process an ad hoc mess that's cobbled together piecemeal in order to showcase client features.
What will really matter to your completed game is having robust server and network components. Those are where all your important exploits and bugs will be, the ones that will stuff up your playerbase in the ways that they'll actually care about (duping, speed/teleport hacking, XP hacking). If you don't care about this, or don't think that your game will be popular enough to interest hackers, then you're planning for failure.
So do yourself a favour, and don't make the same mistake that MMO teams have made over and over again. Plan for success, and do the important bits first, or at least in parallel, not as an afterthought. Have the server and network dictate and drive the client design, not the other way around.
Alternatively, ignore this advice and learn from experience. Pain is a great teacher.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Willy oups Rogerborg (sorry for my enlgish ^^)
Im dont think what create a mmo isnt possible, look the success to dofus create by 5 peoples !
Its possible if we respect a processus , for me a mmo do is devellop be the serveur in first after we make an demo ans if !!! (only if) we communication on th media is good we can take investissor money, and same if we ll dont have investitor money , we can pay the first server to test, i belive to the communication ^^ ok isnt me for the english comm lol ^^ but my collaborator sleep ^^
For give a date i think a litlle demo for 3 week, on a real serveur and not an dsl home serveur, i invest my pension for that.
I had play to mmo by 12 year, i known the dificulties , i know too "dont be soo ambitious"
Sorry for my poor english its the morning im tired lol ^^
Thanx for you approch
Nicolas
PS: its terrible this english lol
Im dont think what create a mmo isnt possible, look the success to dofus create by 5 peoples !
Its possible if we respect a processus , for me a mmo do is devellop be the serveur in first after we make an demo ans if !!! (only if) we communication on th media is good we can take investissor money, and same if we ll dont have investitor money , we can pay the first server to test, i belive to the communication ^^ ok isnt me for the english comm lol ^^ but my collaborator sleep ^^
For give a date i think a litlle demo for 3 week, on a real serveur and not an dsl home serveur, i invest my pension for that.
I had play to mmo by 12 year, i known the dificulties , i know too "dont be soo ambitious"
Sorry for my poor english its the morning im tired lol ^^
Thanx for you approch
Nicolas
PS: its terrible this english lol
[Essayer De Toucher l'Horizon] -+- [Try To Tuch The Horizon]
the artwork looks pretty good. shows your company is serious going in that direction.
i write server backend code in my day job, and write test programs for client-server testing using several tools, one of them is irrlicht.
so yeah, writing server code is serious stuff, not a walk-in-the-park kinda feel. not that writing client-side code is any easier, though.
it gets pretty messy when users swamp the servers, but that was months ago. we learned a lot of stuff about optimizing servers. re-writing some of the code to minimize turnaround time.
goodluck, my friend. let me know how it's working when you're in the middle of it.
i write server backend code in my day job, and write test programs for client-server testing using several tools, one of them is irrlicht.
so yeah, writing server code is serious stuff, not a walk-in-the-park kinda feel. not that writing client-side code is any easier, though.
it gets pretty messy when users swamp the servers, but that was months ago. we learned a lot of stuff about optimizing servers. re-writing some of the code to minimize turnaround time.
goodluck, my friend. let me know how it's working when you're in the middle of it.
Alright, hi everyone,
BloodInch wanted me to make a few words, at least so that our english doesn't sound too bad.
Well the first thing is that we are certainly conscious that most of the difficulties are linked to the server. As you said Rogerborg, in a massively mo having only a visual demo is a distraction. So, well absolutely, we'll work on the server fast, even if its true we began on the client.
Still we wait for investments to get the first server, and for that we actually need a visual demo. Then we'll be able to test it, and especially against hacking.
Second thing is that we'd like to push forward, more than hudge graphism, a good scenario, where the player could get really involved into his character. And so we don't bet on a powerful technology that could be too heavy
But, thanks, Rogerborg and Dlangdev, your advice is wise and we have to keep that in mind.
BloodInch wanted me to make a few words, at least so that our english doesn't sound too bad.
Well the first thing is that we are certainly conscious that most of the difficulties are linked to the server. As you said Rogerborg, in a massively mo having only a visual demo is a distraction. So, well absolutely, we'll work on the server fast, even if its true we began on the client.
Still we wait for investments to get the first server, and for that we actually need a visual demo. Then we'll be able to test it, and especially against hacking.
Second thing is that we'd like to push forward, more than hudge graphism, a good scenario, where the player could get really involved into his character. And so we don't bet on a powerful technology that could be too heavy
But, thanks, Rogerborg and Dlangdev, your advice is wise and we have to keep that in mind.
Hojito 109
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Great, it sounds like you have a sound and realistic plan. I'm sorry that I don't have any time available to contribute, but I wish you the best of success.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
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I think BloodInch invited me to the project - although it was quite difficult to understand what he was trying to say!
I am currently working hard on my own game but am happy to discuss moving projects if this seems like it has more benefits to me!
I am currently working hard on my own game but am happy to discuss moving projects if this seems like it has more benefits to me!
Game development blog: http://www.valleyattack.upsetpc.com/
im iterrest, is true and my english isnt so bad
Just an eglish of "bric an broc" ^^
If you want Andy contact meand with Notis (he have a very good english we can speak together )
Dou you have knowege in server devellopement ?
If yes you are my guy
You are on my msn, see you soon
Here there is 5:18 AM and i ll go working ^^
Thanks all
Ps : roger i had you to my msn not for work but for take your critics accept e ifyou want
Nicolas
Just an eglish of "bric an broc" ^^
If you want Andy contact meand with Notis (he have a very good english we can speak together )
Dou you have knowege in server devellopement ?
If yes you are my guy
You are on my msn, see you soon
Here there is 5:18 AM and i ll go working ^^
Thanks all
Ps : roger i had you to my msn not for work but for take your critics accept e ifyou want
Nicolas
[Essayer De Toucher l'Horizon] -+- [Try To Tuch The Horizon]
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