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Rendering drivers(solved)

Posted: Sat Jul 19, 2008 5:40 pm
by 3DModelerMan
Hi I was wondering wich renderer out of the Irrlicht options is the fastest.
Is it software? or openGL?.
Thanks :D .

Posted: Sat Jul 19, 2008 6:01 pm
by Mirror
software rendering is always slower than hardware renderers ( d3d9 opengl ). there have been thousands of forum flame wars in various forums about which is better ( direct3d or opengl ). Personally until now i prefer d3d9 as for my nvidia 6600 it has a slight performance advantage towards opengl.

Re: Rendering drivers

Posted: Sat Jul 19, 2008 9:00 pm
by rogerborg
3DModelerMan wrote:Hi I was wondering wich renderer out of the Irrlicht options is the fastest.
Is it software? or openGL?.
Are you taking the piss?

If software rendering were faster, why would anyone buy a 3D card?

Posted: Sun Jul 20, 2008 12:34 am
by BlindSide
The ray tracing driver is the fastest. XD

openGL

Posted: Sun Jul 20, 2008 3:07 pm
by 3DModelerMan
I was using the software renderer because openGL images look pixelated,
and It's not a power of two problem I even tried setting a texture creation flag to optimized for quality before loading the texture.
So right now I'm stuck with software.

Posted: Sun Jul 20, 2008 3:19 pm
by Virion
you cant do much thing using software renderer.

Re: openGL

Posted: Sun Jul 20, 2008 9:28 pm
by Halifax
3DModelerMan wrote:I was using the software renderer because openGL images look pixelated,
and It's not a power of two problem I even tried setting a texture creation flag to optimized for quality before loading the texture.
So right now I'm stuck with software.
Sounds like a driver problem to me.

driver problem?

Posted: Sun Jul 20, 2008 10:08 pm
by 3DModelerMan
What kind of driver problem would it be?, openGL worked for me perfectly
in 1.4.

Posted: Sun Jul 20, 2008 10:15 pm
by Nadro
Does GUI look pixelated? This is cause by non filtering in draw2DImage, In BUGs forum I added patch for it;)

Posted: Mon Jul 21, 2008 2:11 am
by Virion
Nadro wrote:Does GUI look pixelated? This is cause by non filtering in draw2DImage, In BUGs forum I added patch for it;)
Nadro ownz! :P

Posted: Mon Jul 21, 2008 6:54 am
by Mirror
try d3d9

yeah

Posted: Mon Jul 21, 2008 3:02 pm
by 3DModelerMan
Yeah it looks pixelated, I add the image like this

Code: Select all

IGUIImage* bkg = guienv->addImage(driver->getTexture("C:/Documents and Settings/Tanner/My Documents/Wolfpack/Bitmaps/Gui/main_splash_screen.bmp"),
    position2d<int>(0,0));
I can't upload a screenshot because I don't have any place to host it yet but I'm working on it.

Posted: Mon Jul 21, 2008 3:37 pm
by JP
Have you tried Photobucket? Image shack? You can always google for free image hosting sites ;)

umm

Posted: Mon Jul 21, 2008 5:53 pm
by 3DModelerMan
:oops: You see my mom won't let me have an account yet.

Posted: Mon Jul 21, 2008 8:15 pm
by Dorth
Seriously, how much of a troll can one really be...