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Creating a FPS

Posted: Sat Jun 26, 2004 4:54 pm
by bal
With the summer vacation coming, I would try to make a FPS :)
I've been playing around with Irrlicht for some week so I do know the basics. But what is the best way to show the weapon on the screen? A billboard because it has to be always in front of the camera? Or something else? And do you guys have any other advices when making a FPS :) ?

Note: it won't be for a serious project, just to gather knowledge about C++ and the engine

Thx,
bal

Posted: Sat Jun 26, 2004 7:11 pm
by Robomaniac
*cough* check the tutorals section, i wrote a short tut about this

Posted: Sun Jun 27, 2004 2:43 am
by c_olin3404
Just a quick warning... its a lot harder than it seems.... ;)

Posted: Sun Jun 27, 2004 8:05 am
by bal
Robomaniac wrote:*cough* check the tutorals section, i wrote a short tut about this
Hmm, I already read all the tutorials. I know how to load a BSP-map and use collision. I saw something about a billboard in the Special FX tutorial. But can the billboard be an .x file or so?

@c_olin3404: I know :p. It's just to learn more about this engine.

Posted: Sun Jun 27, 2004 1:07 pm
by Guest
bal wrote:But can the billboard be an .x file or so?
No, billboards just 2d-graphics that always faces the camera...

Posted: Sun Jun 27, 2004 1:46 pm
by bal
Anonymous wrote:
bal wrote:But can the billboard be an .x file or so?
No, billboards just 2d-graphics that always faces the camera...
So, to have a weapon in front of the camera (like in normal shooters), I'll need an AnimatedMeshNode and adjust its position every frame?

Posted: Sun Jun 27, 2004 2:08 pm
by warui
Or make it child of a camera.