texture size problems

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

texture size problems

Post by 3DModelerMan »

Hi I was wondering what everyone does for games that have background images that cover the entire device background?.
I want to make a fullscreen game that has a back ground that covers the entire screen what would you guys do here?, just create an image that size?.
Thanks :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

Note that not everyone will play your game at the same resolution or dimensions. Some people have dual monitor setups and some people have crappy/super awesome PCs that will use different resolutions to what you've got.

Though i suppose you could hardcode the screen resolution to run at to 800x600 and then it might work for everyone.

But also remember your textures should be power of two dimensions, so you can't have a 800x600 texture, it would have to be 1024x1024 with extra padding.
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

thanks

Post by 3DModelerMan »

Thanks for the help, I'm going to make it 1024 X 1024 with extra space around the edges so that all screen resolutions work. :D
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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