Hi I was wondering what everyone does for games that have background images that cover the entire device background?.
I want to make a fullscreen game that has a back ground that covers the entire screen what would you guys do here?, just create an image that size?.
Thanks .
texture size problems
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
texture size problems
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Note that not everyone will play your game at the same resolution or dimensions. Some people have dual monitor setups and some people have crappy/super awesome PCs that will use different resolutions to what you've got.
Though i suppose you could hardcode the screen resolution to run at to 800x600 and then it might work for everyone.
But also remember your textures should be power of two dimensions, so you can't have a 800x600 texture, it would have to be 1024x1024 with extra padding.
Though i suppose you could hardcode the screen resolution to run at to 800x600 and then it might work for everyone.
But also remember your textures should be power of two dimensions, so you can't have a 800x600 texture, it would have to be 1024x1024 with extra padding.
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
thanks
Thanks for the help, I'm going to make it 1024 X 1024 with extra space around the edges so that all screen resolutions work.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar