Hello guys,
I'm studying irrlicht in my spare time. Every time i see someone implementing the irrlicht gui or billboard, i see a procedural structure used.
So, i was planning to think a structure to implement a animated billboard. I thought in doing that extending the IBillboardSceneNode (and the IImage too), in the new billboard constructor read the image and separate him in many elements of a Image* vector, and in the render calculate the time and change this image.
But, extend some things in irrlicht may cause some problems, because are needed to re-implement some methods (that i think is unnecessary)...
anyone have a suggestion?
ps.: excuse for any mistake in writing.