I've been using Irrlicht since our Lex Venture project (http://www.lexventure.com) and I really like this engine.
But nowadays I have 3D game projects for the Qualcomm's BREW platform and I'm lacking a quality game engine. So I would like to quote with an experienced developer a possible outsourcing of an Irrlicht port for this platform, also porting OpenGL|ES 1.1 Commom as the renderer.
It is not required that the BREW device and the OpenGL|ES device implementations features everything that existent devices do. For example, I'm aware OpenGL |ES 1.1 doesn't feature shaders so no shader from the present OpenGL device is required. BREW device also doesn't have a mouse or a windowed mode to be implemented.
If any experienced Irrlicht programmer is interested, please contact me privately at tex <at> texpine.com for further talks.
Thank you very much,