Hi, I'm back again.
My project is quite done right now. If you wanna see it, just look at:
http://pille.iwr.uni-heidelberg.de/~gam ... index.html
It's all German, but maybe I will redo it in Englisch, if I'll have time.
Now I have one more question:
As I'm using arras ShTlTerrainSceneNode, I now that there is a part to randomize the UV-Vectors. And there is also some kink of textureblending implemented, I think.
So how is it possible to apply more textures for the ground? I think of maybe 2 or three textures for the ground. Because the UV-Vectors are randomized, the textures should also be.
It would be great, if I could get an answer!
Thank you very much,
best regards,
JRS
Texture Splatting/ Multitexture
hi
i had a lot of problems with that too...
still not have sollution.
maybe a little help:
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
i had a lot of problems with that too...
still not have sollution.
maybe a little help:
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=