Texture Splatting/ Multitexture

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JRS
Posts: 45
Joined: Tue Jun 03, 2008 10:00 am
Location: Universität Heidelberg

Texture Splatting/ Multitexture

Post by JRS »

Hi, I'm back again.

My project is quite done right now. If you wanna see it, just look at:
http://pille.iwr.uni-heidelberg.de/~gam ... index.html
It's all German, but maybe I will redo it in Englisch, if I'll have time.

Now I have one more question:
As I'm using arras ShTlTerrainSceneNode, I now that there is a part to randomize the UV-Vectors. And there is also some kink of textureblending implemented, I think.
So how is it possible to apply more textures for the ground? I think of maybe 2 or three textures for the ground. Because the UV-Vectors are randomized, the textures should also be.

It would be great, if I could get an answer!

Thank you very much,
best regards,

JRS
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

hi
i had a lot of problems with that too...
still not have sollution.
maybe a little help:
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
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