How about Quake C support?

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tappak

How about Quake C support?

Post by tappak »

May I use quake C (.dat files) with your engine?
Asterisk Man
Posts: 62
Joined: Wed Jun 09, 2004 5:51 am

Post by Asterisk Man »

Remember, Irrlicht is a 3D Engine, not a game engine, so I don't think you'll find quakeC support (I may be wrong though).
tappak

Post by tappak »

But this is possible, realize qc support on the irrlicht base?
Endar
Posts: 145
Joined: Mon Jun 14, 2004 7:59 am

Post by Endar »

Anything's possible if you want to code it yourself. :D:D
"The reputation of a thousand years may be determined by the conduct of one hour."
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