11 node from 1 mesh
11 node from 1 mesh
how can i create Eleven object from one mesh?
use the same mesh for each of the 11 nodes....
Code: Select all
scene::IMesh* mesh = smgr->getMesh("meshpath.ext");
for (u32 i = 0 ; i < 11 ; i++)
smgr->addMeshSceneNode(mesh);