What is the target market of Irrlicht?
What is the target market of Irrlicht?
Just wondering what is the target market of Irrlicht? In terms of:
1) Hardware
2) Portability
3) Latest-and-greatest stuff.
4) User base (game users)
5) Developer base (programmers, artists, modelers).
Let's discuss.
Thanks.
1) Hardware
2) Portability
3) Latest-and-greatest stuff.
4) User base (game users)
5) Developer base (programmers, artists, modelers).
Let's discuss.
Thanks.

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rogerborg
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Re: What is the target market of Irrlicht?
Purely IMHO - this is not a policy statement.
1) Hardware
The hardware that most gamers actually have: last generation gamer cards, budget cards, laptop chipsets, on-board chipsets.
2) Portability
No strong feelings beyond Windows, Linux and MacOS. Other platforms are nice but niche. Porting to most platforms (exceptions: PalmOS/GarnetOS, Symbian, BREW) isn't a big deal, if you only have to do it once, since the interfaces with the OS and drivers are well defined.
3) Latest-and-greatest stuff.
Doesn't particularly interest me, since the resources required to do it justice make it prohibitively expensive to produce more than tech demos. That said, Irrlicht has come on a great deal recently, so the gap between it and bleeding edge engines isn't huge.
4) User base (game users)
Any gamers in any genre with the appropriate hardware; Irrlicht is general enough to be used as the 3d engine for any type of game.
5) Developer base (programmers, artists, modelers).
Aimed at developers who enjoy ease of use, rather than people who want to optimise every last stage of the pipeline. There are other engines for them. I can't speak to artists and modellers, but I imagine that being able to load models in the native format from a range of modelling tools is a plus, compared to the workflow-disrupting step of having to convert to a specific engine format first.
Again, this is strictly my personal view of Irrlicht. I'm not speaking for any of the other devs here, and I'd actually hope that they have different views. Allah loves wondrous diversity.
1) Hardware
The hardware that most gamers actually have: last generation gamer cards, budget cards, laptop chipsets, on-board chipsets.
2) Portability
No strong feelings beyond Windows, Linux and MacOS. Other platforms are nice but niche. Porting to most platforms (exceptions: PalmOS/GarnetOS, Symbian, BREW) isn't a big deal, if you only have to do it once, since the interfaces with the OS and drivers are well defined.
3) Latest-and-greatest stuff.
Doesn't particularly interest me, since the resources required to do it justice make it prohibitively expensive to produce more than tech demos. That said, Irrlicht has come on a great deal recently, so the gap between it and bleeding edge engines isn't huge.
4) User base (game users)
Any gamers in any genre with the appropriate hardware; Irrlicht is general enough to be used as the 3d engine for any type of game.
5) Developer base (programmers, artists, modelers).
Aimed at developers who enjoy ease of use, rather than people who want to optimise every last stage of the pipeline. There are other engines for them. I can't speak to artists and modellers, but I imagine that being able to load models in the native format from a range of modelling tools is a plus, compared to the workflow-disrupting step of having to convert to a specific engine format first.
Again, this is strictly my personal view of Irrlicht. I'm not speaking for any of the other devs here, and I'd actually hope that they have different views. Allah loves wondrous diversity.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Re: What is the target market of Irrlicht?
There have been several project lately working on ports to OpenGL ES for the iphone and similar platforms. I don't know how much choice for 3d engines people on those platforms have so far and it's also not so much in my interest currently. Still I wonder if that could maybe be a rather big deal for Irrlicht.rogerborg wrote: 2) Portability
No strong feelings beyond Windows, Linux and MacOS. Other platforms are nice but niche. Porting to most platforms (exceptions: PalmOS/GarnetOS, Symbian, BREW) isn't a big deal, if you only have to do it once, since the interfaces with the OS and drivers are well defined.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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rogerborg
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Fair enough; OpenGL ES is a significant target. I should be more excited about it, but I work on mobiles in my day job, so it's a bit of a busman's holiday.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
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Well, actually I have Irrlicht 1.4.1 running on my Nokia N95 8Gb.rogerborg wrote:Fair enough; OpenGL ES is a significant target. I should be more excited about it, but I work on mobiles in my day job, so it's a bit of a busman's holiday.
I was going to show a video, but I lack a proper camera to record the mobile screen with a decent quality. Just to give some figure, the Quake 3 map is shown at 19 fps.
I have done the port as my Final Project for my bachelor's degree, so I cannot release my code yet -I'll wait until I defend it to the University committee- but I will within a month or even less.
Yeah, the color format problem is quite tedious to solve. Anyway as I have already done it I think that you would be able to just use my code -which I think I already sent you, but I am not sure-.
Anyway, wouldn't it be necessary a iPhone OS device to be able to run Irrlicht on the iPhone? Apart from the OGLES 1.x support, I mean. For S60 I have had to create a new device.
Anyway, wouldn't it be necessary a iPhone OS device to be able to run Irrlicht on the iPhone? Apart from the OGLES 1.x support, I mean. For S60 I have had to create a new device.
Last edited by jmpep on Fri Nov 14, 2008 5:21 pm, edited 1 time in total.
Re: What is the target market of Irrlicht?
i would be in favor of such a practice. having a binary optimized irrlicht mesh format and a tool that converts every other format to that, and irrlicht supporting only it's own format. that would help in many ways and standardize things.rogerborg wrote:Purely IMHO - this is not a policy statement.
I can't speak to artists and modellers, but I imagine that being able to load models in the native format from a range of modelling tools is a plus, compared to the workflow-disrupting step of having to convert to a specific engine format first.
...one people...
...one reich...
...one fuhrer....
...one mesh format...
I get the feeling alot of posters are making games for the handheld device. Is it somewhat true this observation does affect to where Irrlicht development is going?
What about other developers who aredeveloping on Vista PC platform, targetting high-end rendering? What is the current opinion on this?
What about other developers who aredeveloping on Vista PC platform, targetting high-end rendering? What is the current opinion on this?

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rogerborg
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Re: What is the target market of Irrlicht?
ein Ring um sie alle!Mirror wrote:i would be in favor of such a practice. having a binary optimized irrlicht mesh format and a tool that converts every other format to that, and irrlicht supporting only it's own format. that would help in many ways and standardize things.rogerborg wrote:Purely IMHO - this is not a policy statement.
I can't speak to artists and modellers, but I imagine that being able to load models in the native format from a range of modelling tools is a plus, compared to the workflow-disrupting step of having to convert to a specific engine format first.
...one people...
...one reich...
...one fuhrer....
...one mesh format...
You know, I can see a pragmatic case for focussing Irrlicht support on the Ogre format, at least informally. On the other hand, support for native formats is one of Irrlicht's strengths.
Wait... I can see the issue from both sides. Am I... am I turning into some kind of liberal? GODDAMN OBAMA!
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Re: What is the target market of Irrlicht?
well since you like the idea of pluralism ( as in lots of mesh formats ) i'd say you're already THE liberal. change IS here.rogerborg wrote:ein Ring um sie alle!Mirror wrote:i would be in favor of such a practice. having a binary optimized irrlicht mesh format and a tool that converts every other format to that, and irrlicht supporting only it's own format. that would help in many ways and standardize things.rogerborg wrote:Purely IMHO - this is not a policy statement.
I can't speak to artists and modellers, but I imagine that being able to load models in the native format from a range of modelling tools is a plus, compared to the workflow-disrupting step of having to convert to a specific engine format first.
...one people...
...one reich...
...one fuhrer....
...one mesh format...
You know, I can see a pragmatic case for focussing Irrlicht support on the Ogre format, at least informally. On the other hand, support for native formats is one of Irrlicht's strengths.
Wait... I can see the issue from both sides. Am I... am I turning into some kind of liberal? GODDAMN OBAMA!
p.s. did you notice that obama from osama, is just a letter of diff ?