Nostalgia, a first try [source available, see post 5 below]

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robertgarand
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Joined: Fri Feb 22, 2008 6:47 pm
Location: montreal
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Nostalgia, a first try [source available, see post 5 below]

Post by robertgarand »

Hi to all Irrlichtians,

I finally decided that this first essay was OK to release.
You can have it here:
http://game3d.easycdholder.com/index.html

It is call Nostalgia, from the old time games with 16 colors and only bips...
I have ideas for other game, so I decided that enough was done on this one, and honestly, the code is so ugly needs reingineering... I won't release it, but if anyone wants a part or have question, I'll give all that is needed.

I want to thank all of you who helped me learn to use irrlicht, and have a better hand on c++. Without you, i could never have it done.

Comments are very welcome,

Best regards,
Robert
Image
Last edited by robertgarand on Sun Nov 16, 2008 8:21 pm, edited 1 time in total.
If it can't be writen, it can't exist
fmx

Post by fmx »

black on (darkish) green can be a little tricky to read :P

um, what do you mean my "essay"?
when I saw that word, I thought "oh great, he's given us something to read" (hint: sarcasm)

but it looks like you actually provided packages of the (playable) *game*

maybe you meant "version" or "demo" instead of "essay"?

but its quite a cool little game though, fairly unique.
great stuff so far!

:D
JP
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Post by JP »

the black on (not so) dark green is fine for me, probably something to do with different monitors and the like... crank up ya brightness/contrast fmx! :D

Anyway, pretty nice little game there, seems to work well and has some nice effects!
Image Image Image
robertgarand
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Thx for comments

Post by robertgarand »

Hi testers ;)

I'm glad you haven't found any big bug or bad aspects.

Thanks for taking the time to try it and give me feed back.
It may not be obvious, but this game made me mastered many techics in 3d game, now I'll move on with something more elaborate.

I do need to work on graphic esthetic, take more time to play with it.
If someone have a suggestion on where to start, tutorial, technic or flags and effects I shoud have used, I'd be glad to hear from you.

Regards,
Robert
If it can't be writen, it can't exist
GameDude
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Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

This looks pretty cool, is it open source?
robertgarand
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Location: montreal
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I make the source available

Post by robertgarand »

Hi all Irrlichtians,

Since it is a small game and I had so much help here, I decided to make the source available even if it is ugly. It's my first big program, I know most mistakes I made, but I don't have time to rewrite it.

It have many reusable code and working examples of: bullet trajectory framerate independant, ground movement follower, homemade collision detection, menus, load/save settings in xml, change terrain between level, pause game function, animated objects, joint movements, etc.

You can download it here:

http://game3d.easycdholder.com/5.html

Tanks again to community,
Best regards,
Robert[/url]
If it can't be writen, it can't exist
GameDude
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Post by GameDude »

That's cool, thanks for the source.
netpipe
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Post by netpipe »

not the greatest port , i ended up ripping the sound out and the terrain wont load + i switched the shooting to mouse scroll action.

irrlicht 1.7 improvements welcome
http://www.xup.in/dl,10900548/nostalgia.7z/
stefbuet
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Location: france

Post by stefbuet »

I think by 'essay' he mean 'essai' in French which is 'try' in English.
+ links are dead.
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