Just kidding!
I've been quite busy working away on the tech demo for my game. At the moment here's what the finished demo should have:
* Standalone - You won't need Q3 or anything like that
* Q3 BSP buildings
* MD3 Models for Infantry, building parts and weapons
* Semi-Crappy graphics - I don't have the time to do decent graphics so i'll be aiming for functionality more than anything else
* Sound FX, for weapons, UI, music, (maybe) unit speech etc... basically, if i can find free SFX i'll use it.
* Potentially unlimited map size (Limited by RAM and imagination!) Maps can contain as much or as little detail as you want
* XML map format - weird but simple
* XML units and buildings
* Basic weaponry
* Hacky physics (Not enough time to use Newton)
* Infantry
* Construction Units
* SP ONLY!
* Whacked out GUI and controls...
As you can see there'll be some cool stuff but i still have a fair bit of work to do. But it is going better than what i expected
The release date should be before at least 2-3 weeks (I hope...) I may consider releasing early versions for people to try out if there's any interest. Or i could tease you all with screenshots
If people have questions, comments etc then feel free to post them here and i'll answer them. (And no flames. At least wait until the demo is released!)