Hi,
I posted a tutorial on how to make a firefox plugin that will run an irrlicht sample. The cool thing is that the same irrlicht sample code is used both for the ActiveX and the FF plugin. This is achieved by running the irrlicht sample in a different process than the plugin and passing it the control's window handle for it's device creation.
The tutorial can be found here as well as step by step instructions how to compile a firefox plugin on windows and the modified source code:
http://copperbit.com/?p=38
My previous post about running the same sample code as an activex is here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31254
Ori
irrlicht in a browser 2: Irrlicht + firefox made easy
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happilylazy
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- Location: Split, Croatia
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Frank Dodd
- Posts: 208
- Joined: Sun Apr 02, 2006 9:20 pm
Thanks for the article, I am going to go and read it a couple of times, it sounds very interesting indeed.
Getting people to download and install executable files is understandably difficult, a decent 3D engine, with a scripting ability delivered through HTML could easily get a considerable installed user base with the help of a couple of small cracking games.
The problem would be securing the API against malicious scripts, but I think there is a potentially massive marketplace of casual drive by gaming that should not be left solely to the future of Silverlight.
Getting people to download and install executable files is understandably difficult, a decent 3D engine, with a scripting ability delivered through HTML could easily get a considerable installed user base with the help of a couple of small cracking games.
The problem would be securing the API against malicious scripts, but I think there is a potentially massive marketplace of casual drive by gaming that should not be left solely to the future of Silverlight.