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wxAUI controls are blinking (because of Irrlicht)!

Posted: Tue Dec 09, 2008 4:27 pm
by Def5
I have problems with integrating Irrlicht in wxWidgets. I want to create application with wxAUI, that it have panel on right and left and that in the middle of window is render view of Irrlicht (just like in irrEdit). Problem is that wxAUI controls are blinking, because I always create Irrlicht render view inside whole mainframe so I think that wxAUI panels are ovelapped over render view and that causes blinking. Can someone suggest me how to create widget based on Irrlicht (like wxRichTextCtrl) that can be expanded to whole window but not to take effect on other panels and controls and cause them blinking?

Posted: Tue Dec 09, 2008 10:58 pm
by Dark_Kilauea
There is an OpenGL canvas widget in wxWidgets 2.8.* that you can inherit from and setup for Irrlicht. You will need to compile the wxWidgets library to support OpenGL however (it's a compile define in setup.h I believe)