If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Def5
- Posts: 21
- Joined: Thu Nov 27, 2008 7:50 pm
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by Def5 »
How to enable texture filtering (bilinear, trilinear or anisotropic) on all textures on scene?
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jontan6
- Posts: 278
- Joined: Fri Jun 13, 2008 5:29 pm
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by jontan6 »
i think need to apply on each.... just a guess
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Halifax
- Posts: 1424
- Joined: Sun Apr 29, 2007 10:40 pm
- Location: $9D95
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by Halifax »
jontan6 wrote:i think need to apply on each.... just a guess
Yes, texture filtering is done on a per-material basis.
TheQuestion = 2B || !2B