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Texture filtering on all textures on scene?

Posted: Sun Dec 14, 2008 2:14 pm
by Def5
How to enable texture filtering (bilinear, trilinear or anisotropic) on all textures on scene?

Posted: Sun Dec 14, 2008 3:06 pm
by jontan6
i think need to apply on each.... just a guess

Posted: Sun Dec 14, 2008 5:07 pm
by Halifax
jontan6 wrote:i think need to apply on each.... just a guess
Yes, texture filtering is done on a per-material basis.