Texture filtering on all textures on scene?
Posted: Sun Dec 14, 2008 2:14 pm
How to enable texture filtering (bilinear, trilinear or anisotropic) on all textures on scene?
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
Yes, texture filtering is done on a per-material basis.jontan6 wrote:i think need to apply on each.... just a guess