Here's the particular bit of code I'm looking at:
Code: Select all
if (roomMesh)
{
smgr->getMeshManipulator()->makePlanarTextureMapping(
roomMesh->getMesh(0), 0.003f);
video::ITexture* colorMap =
driver->getTexture("media/rockwall.bmp");
video::ITexture* normalMap =
driver->getTexture("media/rockwall_height.bmp");
driver->makeNormalMapTexture(normalMap, 9.0f);
scene::IMesh* tangentMesh = smgr->getMeshManipulator()->createMeshWithTangents(
roomMesh->getMesh(0));
room = smgr->addMeshSceneNode(tangentMesh);
room->setMaterialTexture(0, colorMap);
room->setMaterialTexture(1, normalMap);
room->getMaterial(0).SpecularColor.set(0,0,0,0);
room->setMaterialFlag(video::EMF_FOG_ENABLE, true);
room->setMaterialType(video::EMT_PARALLAX_MAP_SOLID);
// adjust height for parallax effect
room->getMaterial(0).MaterialTypeParam = 0.035f;
// drop mesh because we created it with a create.. call.
tangentMesh->drop();
}
Code: Select all
driver->makeNormalMapTexture(normalMap, 9.0f);
Edit:
Thanks Bitplane, I've done something along the lines of changing that. I've got a really nice demo available too but I'm sure no one will really be interested in it anyway.