Collision "jump"
Posted: Wed Dec 24, 2008 7:24 pm
The collision system works ok. I wonder when the node "jumps" over walls. I have a node that is moved over the x and z directions, but sometimes it jumps (moving over y). When this happens?
Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?
Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?