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Collision "jump"

Posted: Wed Dec 24, 2008 7:24 pm
by cdesseno
The collision system works ok. I wonder when the node "jumps" over walls. I have a node that is moved over the x and z directions, but sometimes it jumps (moving over y). When this happens?

Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?

Re: Collision "jump"

Posted: Mon Mar 02, 2009 8:35 pm
by tracerx
cdesseno wrote: Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?
I'd like to know this also. Can we register a callback or check some variable to know when a collision occurs?