Collision "jump"

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cdesseno
Posts: 10
Joined: Sun Dec 14, 2008 8:03 pm
Location: Buenos Aires, Argentina
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Collision "jump"

Post by cdesseno »

The collision system works ok. I wonder when the node "jumps" over walls. I have a node that is moved over the x and z directions, but sometimes it jumps (moving over y). When this happens?

Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?
tracerx
Posts: 19
Joined: Thu Feb 26, 2009 6:36 am

Re: Collision "jump"

Post by tracerx »

cdesseno wrote: Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?
I'd like to know this also. Can we register a callback or check some variable to know when a collision occurs?
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