However I have noticed one strange oddity. This is under the 1.4.2 SDK on OS X btw. An FPS camera will always be looking directly at the floor in full screen? I can spin the camera around, but can not get it to look up from the floor. It works as expected in windowed mode.
Does anyone have any idea what could be causing this. My camera creation code is:
Code: Select all
camera = smgr->addCameraSceneNodeFPS( 0, 100.0f, 150.0f, -1, keyMap, 10, true, 0 );
camera->setPosition( core::vector3df(-100, 50, -150) );
camera->setFarValue( 50000.0f );
camera->setFOV( 1.4f );
Thanks in advance,
Tom[/code]