What are the limits of Irrlicht right now?
Posted: Tue Jan 06, 2009 4:48 pm
I would like to get an idea of what the limits of Irrlicht 1.5 is right now. The demos I see are cool, but the art is not all that great, so I am wondering how well can we make a game look in Irrlicht.
With 1.5 are we able to create a game that would look and feel like Unreal 2004 maybe? Using that game as a starting point better or worse?
Please do not tell me the question does not make sense or it is comparing apples to oranges, if you need to think outside to box to comtribute to the thread then do so.
Thanks.
With 1.5 are we able to create a game that would look and feel like Unreal 2004 maybe? Using that game as a starting point better or worse?
Please do not tell me the question does not make sense or it is comparing apples to oranges, if you need to think outside to box to comtribute to the thread then do so.
Thanks.