Putting meshes in places of bones.

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mcbart
Posts: 19
Joined: Thu Aug 07, 2008 11:36 am

Putting meshes in places of bones.

Post by mcbart »

Hi!
I have red that irrlicht supports skeleton animation and i have a question if it's possible to put mesh( for example sword's mesh ) in bone's place?
I've been using blender and one method of animation is using bones.
Here's a screenshort:
Image
Last edited by mcbart on Fri Jan 23, 2009 5:11 pm, edited 1 time in total.
hybrid
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Post by hybrid »

I cannot get the idea of the picture, but yes, that's possible. Please read the API docs or the forum to get the proper method names.
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