It is far not done, but as I stopped using irrlicht after this, I am not going to improve and finish it.
It was by the way after some experimenting with different physicsengines my first contact with c++ and irrlicht, as I used GameStudio before with which I learned some C-Style scripting and writing shaders.
You can watch a short video of an early version of the water here: http://www.youtube.com/watch?v=QJ3R0yJMO6U
Here are some screenshots:




You can download it here: http://files.filefront.com/Waterrar/;13 ... einfo.html
If anyone is interested in basic rigid body physics implementations of ode, bullet, newton, physx, true axis or havok, I could upload my sourcecodes of that as well. You can download the compiled projects here: http://files.filefront.com/6+Physicseng ... einfo.html
I hope there is some use for it...
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