Some environment shaders...

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Slin
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Some environment shaders...

Post by Slin »

I created this somewhen last summer and was asked by some people to contribute it. The code is very dirty as most values are hardcoded and there is a cast which isn´t 64bit save. And even without those two points I really don´t like the code.
It is far not done, but as I stopped using irrlicht after this, I am not going to improve and finish it.
It was by the way after some experimenting with different physicsengines my first contact with c++ and irrlicht, as I used GameStudio before with which I learned some C-Style scripting and writing shaders.

You can watch a short video of an early version of the water here: http://www.youtube.com/watch?v=QJ3R0yJMO6U

Here are some screenshots:
Image
Image
Image
Image

You can download it here: http://files.filefront.com/Waterrar/;13 ... einfo.html


If anyone is interested in basic rigid body physics implementations of ode, bullet, newton, physx, true axis or havok, I could upload my sourcecodes of that as well. You can download the compiled projects here: http://files.filefront.com/6+Physicseng ... einfo.html


I hope there is some use for it...
Darktib
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Post by Darktib »

Wow, this water shader looks beautiful !
Thank you for this. But I can't help for physics because I am not very experienced with these libs...
trivtn
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Post by trivtn »

Yes ! It's realy cool. Thanks.
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Virion
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Post by Virion »

awesome :D
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Showen
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Post by Showen »

Hi Slin.
I was able to successfully compile it under 1.42 ,but when i was running it,
i got this ERROR: :(
Image[/list]
9YkKsvXM
Posts: 64
Joined: Tue Mar 11, 2008 11:45 pm

Post by 9YkKsvXM »

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Last edited by 9YkKsvXM on Mon Jun 08, 2020 1:36 am, edited 1 time in total.
Slin
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Post by Slin »

Those errors are one of the reasons I am not working with irrlicht anymore...
In my opinion it should print them once in the beginning and not try again assign a value to a shader variable. But this doesn´t work due to the very unflexible/uncomfortable shader update event...
wing64
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Post by wing64 »

I try port to GLSL but result wrong and i have some black color on screen

Image

but HLSL is correct
Image

I use ATI Hlsl2Gls convert to GLSL but i don't know how to fix this problem ?
Anyone have idea about port HLSL to GLSL please suggest me. :cry:
best regards,
Bate
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Location: Germany

Post by Bate »

sorry for bumping this but does anyone still have the files? they are down of course.

EDIT:
got it...
http://slindev.com/
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ACE247
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Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Were exactly are they on the website?
EDIT: Nevermind found em.
Linkhttp://www.slindev.com/files/codes/IrrEnvironment.rar
Resource Pagehttp://slindev.com/category/ressources/
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