New Fnord/Fmorg Site!!!

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
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New Fnord/Fmorg Site!!!

Post by buhatkj »

I have finally gotten a site back up for the Fmorg/Fnord project!!!
it is at: http://buhatkj.dyndns.org:4242
check it out!!! I want to get more people interested int he project so that I can move the project along faster since my own time is so limited.
Thanks!!
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

fmorg/fnord project would be what exactly? :D
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

game engine....as opposed to just 3d...

Post by buhatkj »

well what I am trying to do is to use several different open source libraries that do different thing which are PART of a game, and put them together into a GAME engine, that is a system for producing a complete game where all the code that needs to be written are basically the rules of the game. I use irrlicht of course for the graphics, audiere for the sound, raknet for networking, etc...
the fnord engine would be the game engine used to produce the GAME, Fmorg. basically I just spawned off a bunch of engine code I was writing for Fmorg and gave it it's own name, with the intent that it can be re-used for other types of games.
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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